wash your mitts

In the summer of 2002 I was 16 and wanted a job. I printed copies of my first CV and handed them into HMV, Game, Virgin— anywhere that sold stuff I was interested in buying, which back then meant video games. When I didn’t hear back, I lowered my standards and filled in application forms for Asda and the Co-Op.

Eventually I landed a job in a grotty pub, washing dishes and filling little white ramekins with ketchup from giant industrial tanks. I calculated that after two months I’d have saved enough to buy a copy of Panzer Dragoon Saga, a rare Sega Saturn game that went for big money on eBay. On my first night in the pub I strapped on an apron and washed up a bucket of pig blood. I quit before I could afford disc one.

After an unprofitable summer I started sixth-form college. My form tutor read out a job ad placed by the manager of Gameplayer, a local chain of shops that sold used games and films. I tracked down a kid in the year above whose mate had worked there and drilled him for the scoop. “It’s a fucking doss,” he said. “We used to borrow change from the register and play the fruit machines all day.”


The Gameplayer office was in the basement of the main branch. It was damp and illuminated with a bald lightbulb hanging from the ceiling.

The manager scanned my CV. “Your GCSEs are very impressive,” he said. In fact they were grim, but he sounded sincere. Maybe he was used to employing teens who hadn’t even finished school.

He wanted someone to cover Sundays in the smallest of the three branches. It was lonely work, he said, and the shift was long, with no breaks beyond lulls between customers. I expressed my enthusiasm, though I had no retail experience or in fact any work experience at all beyond washing up buckets of pig blood and squeezing ketchup into little ramekins from giant industrial tanks.


The manager called the next day to say he’d decided not to hire me. I was a bit young and green, he said, and the job could get a bit touch-and-go sometimes. I wasn’t sure what that meant, exactly. 

A few weeks later he rang again. He’d caught the other kid nicking from the till. I started the following week.


My Gameplayer was on the edge of town between a petrol station and a Kwik Fit. The shopfront was a dusty graveyard of eclectic wares — a power drill, a digital camera, an iPod dock. A short flight of concrete steps led to the narrow door. I pushed it open and an electric buzzer yelped like a trodden-on dog.

It was the size of a corner shop. It smelled of dust and mould and something like dried milk. The carpet was frayed and stained. The walls were plated with plastic red shelves holding battered DVD and game cases with handwritten price stickers. In one corner a TV displayed security footage beneath a burnt-in timestamp. Beneath that stood the fruit machines, giant and ominous, like the monolith from 2001.

It wasn’t much like Game or HMV.

The manager invited me behind the counter. It was a strange feeling, like holding a steering wheel for the first time. There were shelves overflowing with homeless wires and third-party peripherals, stacks of games and DVDs waiting to be filed, an ancient cash register, a giant calculator, a small TV for testing consoles, handwritten notes taped to everything. 

There was also a hammer. “I’ve never had cause to use it,” said the manager, “but you might see fit to wave it about a bit from time to time.”

In the concrete patio behind the shop towered piles of broken televisions and VCRs, twisted and rusted after years exposed to the elements, and concrete steps leading to the basement, which was always locked. Pinned to the door of the staff toilet was a sheet of printed paper that said:

WASH YOU’RE MITTS

THEY’ER COVERED IN SHITS

I got to know the manager. He was divorced, read the Daily Mail, played drums in a jazz group, and had no interest in video games. Over the course of the day he demonstrated my responsibilities: opening the shop and turning off the alarm; buying, filing and selling stock; answering the phone; writing receipts; stocking shelves; hoovering the carpet and wiping the counter; cashing up; setting the alarm and locking up. It seemed like a lot.

At the end of the day he gave me £30, enough for half a disc of Panzer Dragoon Saga. That was the end of my training.


Gameplayer was less a shop and more a car boot sale that had got out of hand.

There was no lunch break. When I got hungry I locked up, taped a handwritten back-in-5 mins sign to the door, bought a tuna baguette from the petrol station and ate at the counter between serving customers.

Games were organised by platform— Xbox, PlayStation, GameCube and so on— but that was as far as it went. When customers asked if we had a particular item in stock, there was no way of knowing unless you happened to have seen it knocking around recently. When they asked us to contact them if the thing came in, I patiently took down their number, then binned it. 

I had many of these polite deceptions. The ancient cash register was no better at adding up than I was, for example, but it still made beeping noises, so I tapped the keys to buy time while covertly doing sums on the calculator with my other hand, ashamed to reveal my primitive arithmetic skills.

We had to use the calculator because there was no computer. We derived our prices from an enormous guide that dropped through the letterbox each month. When a customer wanted to sell a game, or we had to price it for sale, we checked the price guide, like looking up a name in a telephone book.

Because there was no receipt printer, we filled receipts out by hand —  writing the date, listing the items bought or sold, signing each one in triplicate. I signed so many of these receipts that my signature quickly congealed into the graceless scrawl on my credit card today.

We recorded each transaction on a sheet of lined paper, then added or subtracted it from the amount left in the till the previous day. The number you ended up with was supposed to be the amount in the till. I was invariably over or under by £10, or £50, or £100. In most retail jobs this would have been a matter of concern, but I suppose Gameplayer’s books were so thoroughly cooked already that the manager didn’t care.

When we bought a game or DVD from a customer— the shop dealt entirely in pre-owned stock— we removed the disc from its case, slipped it into a numbered envelope, and used a price gun to affix the envelope number to the box. Then we put the envelope into the filing cabinet, priced the box by hand, and put it on the shelf. When a customer took the case to the counter, we looked up the number on the box and retrieved the disc from the envelope in the cabinet. It was a system prone to error. For every 20 items customers tried to buy, one produced the wrong disc entirely: Teletubbies became Grand Theft Auto 3, Medal of Honor became Yogalosophy on DVD, and everything else became The Fast and the Furious. Eventually the manager had us write our initials on each filing sticker so we could trace who’d misfiled items. I ended up with the highest score.

Occasionally I would lose the ability to open the filing cabinet altogether. The key would refuse to turn. I’d grasp and wrench until my fingers sore while customers stood there holding empty cases. Once I had to close the shop entirely. The manager drove over and turned the key in a single effortless motion. I didn’t know what to say.


A few weeks after I started, the manager decided to hire someone to cover Saturdays. At my suggestion, he gave the job to my friend Rob. Our friend Tom started a few weeks after that, then our friend Russ. We never worked together — the manager was too cheap for that — but we’d keep each other company or call each other up on the shop phone. We established a sort of gentleman’s agreement by which it was acceptable to hang up without warning if a customer arrived.

Through these phone calls we developed the catchphrase “Something bad happened”, as in: “It’s Rob. Er, something bad happened. I’ve just sold a guy two PlayStation games but forgot to put the discs in the box and his girlfriend just called and told me he paid £35 for a taxi home and now he’s getting another one back to kill me.”

One day Rob and the manager decided to sweep the inventory to find all those misfiled discs. Rob went through every box on the shelf and read out their filing number one by one, and the manager went through the cabinet, making sure the numbers corresponded to the right discs. By the end of the day they had stacked a pile of boxes without discs, the system comprehensively debugged. I came in the next morning, saw the piles of boxes, mistook them for a pile of unprocessed games, and dutifully replaced them to the shelves, then called Rob to complain about how much filing he had left me.

“It was one of those moments where you just feel the colour going from your own face,” Rob says now. “I had to ring up the manager and say, ‘Um, something bad happened.’


The shop’s laissez-faire attitude had its advantages. Unlike my friends who worked in high street chains, we had no corporate brand, basically no management, and few rules. I could choose the music I played on the stereo, for example, and wear my own clothes. And I wasn’t on commission, so I didn’t have to upsell or annoy people. But it also meant there was nothing to protect us from the customers.

The problem was that we bought things from people. The manager taught us to pick through the wares with a sceptical eye; we were to buy no discs with scratches or dings, nothing without a case, nothing we already had multiple copies of. But these people owed money, or were on drugs. During my first day alone in the shop a man tried to sell me a broken rollerskate and a pair of used AA batteries. When I told him we didn’t buy these things he wept.

Sometimes when we refused to buy stuff —  because it was in bad condition, or obviously stolen, or belonged in a different shop entirely – people turned ugly.

“What time do you close?” asked one man, after I said I wasn’t interested in buying his Roy Chubby Brown VHS tapes.

I told him six.

“I’ll be waiting for you then,” he said. “Outside.”

There was never anyone waiting for me at six, of course. But I wished we had a back door.


The fruit machines obsessed people. Everyone had a method, a trick, a secret technique they knew guaranteed the jackpot. They would try to convince me of this when they begged for money from the till, promised to split the takings, were outraged when I refused. Once a man told me, furious, that it had swallowed his £20 note; when the manager arrived with the key, we found that the machine held only coins.

Whenever the shop was broken into, it was the fruit machines the thieves went for, not the cash register or filing cabinet full of games. For them, the fruit machines were the only things in the world.


One slow afternoon I took a ten-pence coin from the till and dropped it into one of the machines, curious to understand what it was that so fascinated people. It lit up and made noises. I pressed a button. Something flashed. I pressed another button. Another sound played and the lights turned off. I had no idea what had happened. It was the last time I ever played a fruit machine.

I once watched a woman drop coins into one of the machines for an hour. She had with her a young girl who pulled her hand and said mummy, mummy, can we go now, we’ve been here ages. Sometimes the woman said yeah yeah, we’ll go in a minute, but mostly she didn’t reply at all. When I could watch no more of this I went into the back room and put my hand on the switch that fed power to the machines. When the woman reached into her bag for another fistful of coins I cut the power. Her money rattled in the coin return.

“Sorry,” I said. “Out of order.”

I braced myself, expecting a fight. But she just blinked, as if the lights had come on in the cinema, and took her little girl’s hand and left.


The more middle-class customers always looked sort of lost, like they’d stumbled into the service tunnels of a theme park. There was a woman who arrived with her teenage son to buy a pre-owned Xbox. He picked out a few games and she interrogated me at length about each one. This was the only time I can ever recall a parent worrying about this. Was it violent? Did it have sex, or swearing? The kid disappointedly returned Gears of War and Call of Duty to the shelves. Finally they agreed on some bloodless entertainment, bought the console and left.

The woman returned a couple of hours later. “I think I made it quite clear that I didn’t want my son exposed to inappropriate material,” she said. She placed a paper slipcase onto the counter. “I’d like to speak to your manager at once, please.”

I examined the slipcase. It contained a demo disc packaged with the Xbox. One of the games previewed was Conker’s Bad Fur Day, a game about a foul-mouthed cartoon squirrel who battles giant turds. The kid was waiting in the back of a car outside. He looked stricken.


Gameplayer changed my brain. It drew a line down the centre of the universe: the space behind the counter, and everything else.

The electronic beeper on the front door had a Pavlovian effect. When it triggered I tensed like an animal about to receive an electric shock in a science experiment. After work, I dreamt feverishly of customers coming into my bedroom and trying to sell me PS2 games.


One day, after I’d closed the shop, I couldn’t find my wallet. I checked the CCTV. There, on the screen, a man hitched himself onto the counter, fished around, grabbed my wallet and sauntered off while I stacked shelves like an idiot.

The theft itself wasn’t as bad as the psychic violation. The man had breached an impassable boundary. The counter was all that stood between me and anarchy. He had proven that the counter wasn’t real.


On my first day alone in the shop a gaunt old man in an anorak and baseball cap entered carrying a Chinese takeaway and some sort of animal skull.

“All right?” I said. In another shop I might have said “Can I help you?”, but this was Gameplayer.

The man’s crooked yellow teeth chewed a roll-up. “Don’t get fucking fresh with me, sunshine,” he said. He turned a key beneath the Xbox shelving, opened a hidden door and disappeared upstairs.

That’s how I met Frank.


“The thing about Frank,” said the manager, “is that he’s a bit sad. But he’s all right. Just don’t get on his bad side. He holds grudges for a long time.”

Frank lived in the flat above the shop and kept an eye on the CCTV. I imagined him chain-smoking and eating his Chinese takeaways beneath a giant bank of television screens. It was an effective Panopticon: there was no way of knowing when Frank was watching and when he wasn’t, so you had to assume he was watching all the time.

“James,” Frank would say, over the phone, “you’re not being paid to sit on your fat arse. Do some of that filing.”

“I’m eating my lunch at the moment, Frank,” I’d tell him.

“You could do with a bit less lunch, mate.” Click.


He was no help as a security guard. The shop was regularly menaced by a gang of juvenile delinquents led by a boy named Jake. He looked how bullies are supposed to look: squat and plump, with tiny black eyes like the bluebottles that littered the shop window. He and his gang stole stuff, threw stuff, shouted abuse. I tried ignoring them, reasoning with them, shouting at them, bargaining, threatening; nothing worked. They knew I was powerless. It was all part of the fun.

I called the police often, but never had much to say beyond “there are some obnoxious kids in here, can you come and arrest them?” which sounded pretty weak when it came to the crunch. There were a lot of visits from community support officers who never seemed to do anything but hand out security stickers, and anyway arrived hours or days after the menacing had concluded. Eventually the police gave us a little notebook to write incidents down in.

11.30am. Jake arrives with friend. Says shop “stinks of shit”.

2:05pm. Jake tries to sell N64 game. Refused as banned. Threw game into shelf.

3.00pm. Jake covers counter and carpet with Monster Munch.

Once Jake threw a bottle of Fanta across the shop in the presence of a security guard who’d popped in from Poundland to browse the DVDs. The security guard sat on him until the police turned up. The police said the CCTV footage might not stand up in court, as it moved too quickly to show the Fanta bottle clearly. They also felt there was some question as to whether the security guard’s response had been disproportionate.

My time with Jake was the only time I have ever fantasised about having a gun. It wasn’t that I actually wanted to shoot him. I just wanted the last word. “As you can see, Jake,” I would explain, holding the gun, “I have here a gun that can shoot and kill you. Now you have to listen to me, and do what I say, or else I will shoot you with this gun.” I would point the gun at him in demonstration. Jake and his gang would leave the shop and never return, afraid of being shot and killed by a bullet from my gun.

Once, after I’d slammed the door before Jake could jam a pudgy leg back into the shop, I heard heavy footsteps above and the Xbox shelving swung open. “Next time you throw one of your fucking wobblers,” said Frank, “don’t slam the fucking door. My mirror fell off the mantelpiece and smashed!”

After he’d stomped back upstairs, a woman looked at me aghast and said: “Is that your boss?”

“No, he just lives here,” I said.


One quiet afternoon a Swedish man arrived and said he’d come to see Frank. He was well-mannered and smelled clean. I couldn’t imagine him and Frank being friends, but Frank came downstairs and they embraced. I’d never seen him in such a good mood. Or any good mood.

Over the course of the day more men and women arrived with various European accents. Frank embraced them each in turn. Late in the afternoon they descended from his flat carrying an ornate staff, a Virgin Mary, the animal skull I’d seen earlier, some sort of orb and a Tesco bag full of robes. They trooped behind the counter out of the back, past the stacks of broken TV sets and down the cement steps to the basement.

The shop was dead that afternoon. Dust motes hung in the air like someone had nailed them there. I put on a video of Die Hard 2.

The Swedish guy came upstairs and asked me to turn the volume down. “We require silence,” he said, “for the procedure.”

I turned the TV off. He thanked me and went back downstairs. I chewed a pen lid and read the women-seeking-women personals in the Friday Ad.

When I heard it I taped the back-in-5-mins sign to the door, locked up, went into the back room and pressed my ear to the carpet. It wasn’t my imagination. Frank and his followers were chanting.


After I’d worked at Gameplayer for about a year, the manager decided to relocate the branch nearer the town centre. This meant Frank had to move, too. When the day came his followers went up and down the stairs carrying boxes. The Virgin Mary went past in a crate. I asked if they needed a hand. The Swede told me it was kind of me to offer but that they were just fine.

Once they’d loaded everything into the van Frank came into the shop with a classical guitar. “Know anyone who can play this?” he asked me.

I said I could, a bit.

“I bought it in a flea market in Barcelona,” said Frank. “Years and years ago, that was. I was a young man. There was a girl. Nice little thing. The guitar, I mean. Keeps its tune. There’s no room for it in the van, so it’s going on the skip if you don’t want it.”

I picked it up and strummed a chord. It smelled of old smoke and Chinese takeaways.

“Thanks, Frank,” I said.

He dropped his keys on the counter and left.

I scrubbed the guitar with one of the old toothbrushes we kept for cleaning consoles and gave it a polish with the Mr Sheen we used on the counter. I took it with me when I went Interrailing the next summer. I still have it; it keeps its tune. A year later the manager told me Frank had died.


After Frank’s van drove off I looked up at the CCTV camera, no longer connected to anything, and conspicuously adjusted my underwear. I put on The Dark Side of the Moon and cranked the amp until the shelves rattled. Then I called Rob and told him I had Frank’s keys. He sped over in his Nissan Micra.

Frank’s flat was bigger than I’d imagined. There was no bank of televisions wired to the CCTV, or at least not any more. The wallpaper was yellowed with cigarette smoke; the carpet crunched underfoot in the way carpet isn’t supposed to. There was a sealed-up fireplace, and a toothbrush somewhere, a chipped mug. It reeked.

Standing from the top of the narrow staircase, looking back down into the shop with its awful shelves of Need for Speed and Medal of Honor, was strangest of all. It was impossible to reconcile the two worlds, like peering into a really crap Narnia.

“Let’s look in the basement,” said Rob.


Rob flicked a switch. A bald lightbulb buzzed and sparked and illuminated a graveyard of apparatus: an old Sega display cabinet, mountain bikes, another sealed-up fireplace, filled with cigarette butts. There was an antique, throne-like chair, an old electric heater and a staircase that led to nothing but ceiling. Cobwebbed machinery stood beneath an old sign that said something about tools and pulleys.

Still visible beneath the thin patches of paint Frank had applied to the walls were crude runic symbols. On the floor, beneath the soot, was something like a pentagram. I think there might have been a stain, too, but Rob says he doesn’t remember that.


The new Gameplayer was on a busy shopping street nearer the town centre. It would be a stretch to call it classy, but there was a definite sense that we were going up in the world. The manager paid me and Rob to cart stock back and forth in the Micra, and we spent a few days setting up the shop, listening to Goldfrapp and making executive decisions about how to position the shelves. Customers banged on the door, keen to sell us broken microwaves or stolen golf clubs; we sent them on their way. It was, by Gameplayer standards, a happy time.

The new location brought with it a new cast of characters. There was a grotesquely obese man who always had a bicycle with him; I wondered why he was so fat when he cycled everywhere, or how he even got on the bike at all, until Rob pointed out that he merely used it as a crutch. The man once asked Rob, who was studying computer science, how to clean a hard drive. I mean really scrub it.

There was a Turkish man desperate to buy pornography, and wasn’t ashamed to say so. Gameplayer occasionally stocked softcore DVDs with titles like Sex Truck and British Boob Brigade, but the guy didn’t have a DVD player, so I picked out erotic thrillers on VHS for him.

One guy used to buy about a hundred DVDs at a time, rip them to a hard drive, then sell them back to us the next day, boasting of his cunning. This created huge amounts of filing, so we hated him. Another man used to open a suitcase revealing dozens of copies of the same game or movie, still in their shrinkwrap. The suitcase was lined with foil, which, he explained proudly, fooled the mall security sensors. I refused to buy obviously stolen goods, because it gave me an excuse to avoid filing.

One snotty, spotty kid, maybe 15 years old, used to ask for odd jobs. He wasn’t looking for money; I think he just wanted to be our mate. He was so persistent that finally I let him alphabetise the DVD section, which got him off my back for an afternoon. After that he got creepy. He wanted to come behind the counter, hang out, choose CDs to play on the stereo. He followed me when I went to buy lunch and stalked me round the Co-Op. I introduced him to the security guard, and that was the last I heard of him. Maybe he’s still there, stacking tins of Heinz.

Once a guy showed up five minutes before closing, carrying a pizza from Pizza Hut. He picked out a DVD and got stuck behind a customer in the queue. He became so impatient he tossed the pizza on the floor and stormed out.

There was a man in an electric wheelchair who used to hang around for an hour or two at a time. He’d summon me to hand him a DVD from the higher shelves, consider it for several minutes, then call me back to hand him another one. Though I think he had full use of his arms, he seemed to have difficulty controlling his wheelchair, and would drive into shelving units or display cabinets. “Hard times, hard times,” he’d mutter to himself, attempting the doorway. “You get through ‘em. You get through ‘em.”

There was also a young man named Freedom, the nephew of a celebrity who lived locally. He had anger problems, so we had to ban Freedom.


One damp winter morning I opened the shop and the carpet squelched underfoot. It had rained hard that night and we’d sprung a leak. Rainwater spilled down the shelves; the ceiling tiles bulged and blistered, and a few had burst. In the back room, water was running over the trip switch.

“Just turn it on,” said the manager, on the phone. “Water and electricity isn’t as bad as everyone says.”

I didn’t, so the shop remained in swampy darkness. While I made more panicky phone calls, customers waded in and squelched around, browsing undeterred. At the time I interpreted this as stupidity. In retrospect perhaps it was a sort of loyalty.


On a nearby side street was a smaller second-hand game shop called Games Hoarder. Its owner, Barry, dropped in sometimes to rock on his heels and ask casual questions like “So how much do you lads make on a decent Saturday, then?” He gave me a greasy, uneasy feeling, and it seemed safest not to answer.

One day a story appeared in the local paper.

GAME ON FOR LOCAL ENTREPRENEUR

Everyone dreams of making a career from their hobby.

But video gamer Barry Stoke knew opening a shop meant working hard, not sitting around playing Xbox all day.

Barry saw an opening in the market while he was working for the high street franchise Game.

He said: “I soon cottoned onto the fact that there is lots of demand for used games.

“That was when I came up with my idea for a shop.”

That was a year and a half ago and Barry’s gambit has paid off.

His shop, Game Hoarder, is now the only used games shop in the city and is thriving.

It was the last bit that annoyed me. I decided to write a letter.

Your article of May 20 stated that Game Hoarder is “the only used games shop in the city”.

Gameplayer, not two minutes' walk from Game Hoarder, is one of a chain of shops based in the city dealing in second-hand games. It has been around almost a decade.

Blockbuster opposite also buys and sells games, as do Game, Gametrader and Gamestation in the town centre.

The Game Hoarder premises were previously occupied by another used game shop, Games Zone.

Mr Stoke deserves credit for his success, but he’s far from the only gun in town.

I didn’t mean to attack Barry. Not exactly. He hadn’t written the newspaper article, and the inaccuracies could have just as easily have come from sloppy journalism. But I felt a strange loyalty to the horrible shop that had employed me for two years. And I have an unfailing urge to correct the mistakes of others, a habit I cultivate as it makes me attractive to women.

A few weeks later a young woman about my age came in and said she’d just started doing Sundays at Game Hoarder. I mentioned that I had written a letter to the paper about that shop.

She laughed. “Oh, that was you, was it?” she said. “Barry wasn’t happy about that.”

We shared some laughs and swapped stories of customers. When I waved her off I thought I’d made a friend. But Barry arrived a few hours later. He was wearing sunglasses. “Was it you who wrote that letter full of shit about me?” he said.

“Well, it’s not a secret,” I said. “It had my name on it.”

“You tosser,” he said. “I always thought we had a friendly rivalry.”

He had with him a thin woman who he introduced as his lawyer. “You’ll be hearing from her soon,” he said.

The next week the newspaper printed another letter.

GAME, SET AND MATCH FOR GAMES HOARDER

A few weeks ago, I was featured in an article about my used game business, Games Hoarder.

This article prompted a letter criticising me and my business.

In fact, the writer of this letter was “A James Duffy”, who is actually 18-year-old James Duffy, who works weekends for Gameplayer, which just so happens to be my closest competitor.

What makes Games Hoarder stand out is our first-class customer service, which includes discounts, try-before-you-buy, and free tips and cheats advice.

Game Hoarder’s reputation is spotless. It is recommended by High Street shops, but only those which do not need to resort to filthy tricks and which remain professional in this competitive industry.

To them, I say thank you.

Barry Stoke

We pinned it up in the back room below the photos of banned customers and the asbos distributed by community support officers. Games Hoarder went out of business a year later. Barry wanted to sell it to the manager but he wasn’t interested.


One evening near the end of my time at Gameplayer a man ran into the shop with a bulging rucksack and set it on the counter. This was a sign that someone was about to create a lot of work. It was one minute before closing time.

“Got a PS2 for sale,” he said.

I can’t remember why I declined. Maybe we already had a stack of unsold PS2s. Maybe I had too many things to do before I went home that day. Maybe there wasn’t enough cash left in the till. Maybe I’d just had a bad day and I didn’t like the guy’s attitude.

“Mate,” he said. “It works, I swear to you.”

I told him that I’m sure it did work, but that I couldn’t buy it that day, and to come back tomorrow.

“Why won’t you just fuckin’ buy it?”

Come back tomorrow, I said.

“I don’t understand,” he said. “It says on the front of the shop that you buy consoles.”

I told him we did, but not right now, and to come back tomorrow.

“You’re making a big mistake,” he said.

After he’d left I followed him to the front door, spun the OPEN sign to CLOSED and began the fiddly process of locking the two glass doors. On the street, the man got in a car and had an animated argument with the woman behind the steering wheel, with the door open. After a moment he jumped out of the car and ran up to the doors.

“I’ll fucking cut you, you fucking cunt,” he said. Something flashed in his hand. Perhaps it was his car key. “I’ll fucking cut you.” Perhaps it wasn’t. “You’re fucking dead, mate.”

He slammed on the door. It rattled and shuddered. It was exactly like that bit in Jurassic Park with the raptors in the kitchen. I leant back with all my weight, which admittedly is a bit more weight than is really ideal but possibly saved my life in the short term, slid the lock home, ran back to the counter, more or less dove over it and dialled 999. The man banged and kicked on the doors, shouted I’ll see you tomorrow mate, got in the car and sped off. I never saw him again.


After I’d worked at Gameplayer for three years I left my hometown to go to university. Rob stayed on; he has four kids now, and a wife.

Years after I left, I was in town on my way to the station and needed to take a leak. I was passing Gameplayer, so I popped in to take advantage of the facilities. There was a new guy behind the counter. As I approached I saw him tense up in the way I used to, not knowing if I was friend or foe.

“Hi,” I said. “I’m James.” I vainly imagined he might have heard of me, that I had become some legend in the years since, but the name didn’t seem to light him up, so I went on: “I used to work here, a few years ago.”

“OK,” he said.

“How’s it been today?” I asked. “Any trouble?”

He shrugged. “Quiet, I guess.”

I cut to the chase. “Well,” I said, “if it’s OK with you I’m just gonna pop in the back and use the toilet.” I lifted the counter door.

He stood up. “Uh… I don’t think I can let you do that.”

I’d let customers use the toilet from time to time, particularly if they were parents with little kids. But he was right. It was obviously not all right to just walk into a shop, claim to have worked there and go into the back with all the stock. It just hadn’t occurred to me that the place was no longer my rightful territory. I’d become one of the cattle.


I visited again a few years later. The area around the first branch I worked in had changed. It wasn’t exactly upmarket, but there was a hip-looking burger joint, and the petrol station where I once bought tuna sandwiches was now owned by Marks and Spencer and sold hummus and wraps.

It took me a moment to recognise the shop. It had become an Asian food store. The basement, once the site of Frank’s mysterious rituals, had a framed Betty Boop poster in the window; from the street it looked like a nice flat. Inside, the stained red carpet was now classy black tiling, and the shelves were full of instant noodles and soy sauce.

I bought some banana Pocky and ate it as I walked to the other branch, the main one. It hadn’t changed much on the outside, but inside were small improvements. The counter had been refurbished and extended, making the place look even more fortified. The shelves were organised by genre and title; apparently the old shelving had finally split and collapsed on someone. There was a modest selection of retro games in a display cabinet, complete with a limited-edition Pikachu Nintendo 64 running on a little TV set. There had been a few old cartridges knocking about in my day, but back then you couldn’t give them away; retro hadn’t been invented yet. There were no fruit machines.

The guy behind the counter was called Mike. He’d been there ten years. “I’ve heard about you,” said Mike. “Rob was telling me about Frank just yesterday, and his weird cult, the runes on the walls.”

I asked how business was going. The manager had opened a new branch in a different town a couple of years prior, he told me. It had failed. It was in a more upmarket location; “posh and middle class,” in Mike’s words. “Everyone round there buys their stuff new off Amazon. Whereas a lot of the customers here don’t really know what the internet is. Same with selling. Sometimes the customers in the new shop would want to sell stuff, but we’d offer them £3 or whatever and they’d go ‘oh, well, I won’t bother then’. But the guys who in come in here, you know, £3 keeps the lights on for another day.”

A woman came in and asked if we had a copy of Frozen for her granddaughter. Mike suggested she try the Sainsbury’s around the corner. He had an easy repartee with customers, chatting, making jokes. I wondered if I’d been that good at it.

“I feel sorry for a lot of them,” he said. “I think lots of people who come in here are just lonely. They want someone to talk to. I don’t mind. I’ve never got used to the smell, though. Some of these guys, Jesus, you wonder if they’ve had their water supply cut off.”

He told me he’d been punched once. “I didn’t report it. He was ill. I still see the bloke wandering around, muttering to himself.” Another guy, following an altercation, had smashed the shop window. The reinforced glass shattered his hand and Mike called an ambulance.

But the customers weren’t all bad. “I met three of my girlfriends here,” Mike said. “They just came in and started talking to me. They liked games and so did I, so we just hit it off.”

This was unthinkable. Mike was sleeping with the enemy.

He gave me a couple of games to retrieve from the filing cabinets while he dealt with some more customers. The cabinets hadn’t changed, though the stickers on them had worn away. One of the games was misfiled; I added it to the pile in the back room.

There were more changes. Small lurches towards professionalism. There were branded bags, a membership scheme, and — incredibly — staff uniforms, though apparently no one really bothered with those. Mike showed me a Gameplayer hoodie hanging in the back room. “I go jogging in mine,” he said.

The biggest change was invisible: an internet connection. On the staff PC I minimised Spotify, logged into Facebook, browsed to the oldest photo in my gallery and set it as the desktop background for Rob to find.

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